3.08.2006

Jenny Tests


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...a few tests using the Jenny puppet, and one using Jenny and her victim, tried animatinga little character interaction...I thought at the start of this project that animating Jenny would be easy, while animating the human character would be more challenging, because we interact with ourselves and eachother every day, we have a frame of reference for the human character's behavior ...now I find that animating the little girl is much easier...probably because I have aclear vision of how I want Jenny to look when she moves, because I am basically creating her behavior instead of referencing...as far as the tests go, still not focusing so much on technical details, but hopefully that will change soon...I'm eager now to build a more professional setup (better lighting, etc.), I think because I poured so much time and energy into the Jenny puppet that it seems like an injustice to have such shoddy animating conditions :)...the music here is Elfman's Catwoman, then Tom Waits' Little Drop of Poison (Shrek2)...

8 comments:

Ale said...

That's really good, but I guess you need some criticism, so here it goes:
-For the monster movements, try making some frames last longer, to create that 'Grudge' effect...if you keep moving the character all the time, it's just jumpy, and that's not what you're looking for I guess...
-I think the fps might be too low...
-The water moves too quickly(I'm guessing it's real water right?)
-The twisting eye: it moves way too quickly to give the illusion that it is spinning...move it a bit less between frames.

I loved the little 'contest' at the end, it's really really good and funny....

Ale StopMotion

sven said...

Oh, that's wonderful! The Simon Says game between Jenny and the little girl was just great.

I like the colors that you got on that first clip of Jenny. I think black and white will work out very well -- but it's almost a shame to waste such creepy purples and greens.

How's Jenny's hair working out? When I saw all those snakey strands, I thought you must be getting yourself into a nightmare... Is it feeling doable?

Ubatuber said...

Yeah, I agree Ale...I definitely need to be more "patient" with animating the Jenny puppet...more frames at a faster rate I think...and that hair...the hardest shots are going to be the flashes of Jenny underwater...for the majority of the short, she will be on land, with a wet-head look...the strands seem to stay where I put them, so it shouldn't be a problem.....I hope :)

Ubatuber said...

also...the color is an issue for me too...originally I thought by using black and white, I would be cutting myself some slack, but I really like the greens and purples too...I will probably edit together one complete short that is b/w, then add color manually to a second version..."now in technicolor"? :)

Ale said...

What do you mean 'add manually'?
If you're saying frame by frame, then you gotta have some free time in your hands!

Ale StopMotion

sven said...

Are you shooting black and white in-camera, or desaturating the footage in post (which would give you more freedom)?

In terms of color, I'm not saying this is a good idea, but you could go the Wizard of Oz route and have portions of the film be in color... Merely a thought.

Ubatuber said...

I shoot in color, then desaturate...I could add the color frame by frame in photoshop (the time-consuming route!) or I can use a variety of effects in my video editing program (Sony Vegas)...like "replace color" etc....and the effects can be layered and completely customized (much easier this way, and the effects are consistent throughout the clip)...sven, i am definitely considering the Oz route...as a painter, the idea of selectively adding color to some scenes sounds awesome...a whole nother can of worms :P...right now I need to get going on more of the set...

Darkstrider said...

Great stuff! I love the approach you're taking to this.

I'm thinking for that Grudelike movement you might actually be better off animating it smoothly and then applying effects in your editing program... not sure what effects it offers. iMovie has next to nothing, but i downloaded a set of plug-ins from Stupendous Software that give me an incredible range of effects, including all kinds of speed-up, sliw-doen, make jerky kind of stuff that looks a lot better than animating it jerky.