6.16.2006

Zombie Parts


Watch the video
Going to do more tests, but heres what I've got so far...

9 comments:

herself said...

Woo! Very cool, Jeffery. How'd you get the transparency on the dress, Pepper's ghost? And the pan into "Conan" at the end?

Ubatuber said...

The transparency in the dress (Pepper? cause of the hair? I like it...) was kind of unintentional, I shot in front of a greenscreen, which I'm still learning to use...b/c the material is transparent, the greenscreen showed through a little bit, and when I removed the green with my software, there went some of the dress...a nice effect though, to remember for later :)...the zoom-in on Conan was digital, done in my software also...I use Sony Vegas, kind of pricey but we periodically do wedding videos so we needed a decent editing program, comes with a full range of customizable effects, including chromakeying, which I use to remove the greenscreen (has an eyedropper tool so you can pretty much remove any color from a clip to leave a transparent field, then you just layer another clip or image behind it)...I usually bring the stack of photos from my digicam into Vegas, render them at 24 fps as a WMV file, then bring in the rendered file to add effects, etc, across the clip as a whole, then re-render at the lower blog-upload-friendly quality...the lighting was horrible with the greenscreen (flicker galore, even after adjusting white balance), I think my camera had trouble b/c there was so much light being reflected back...was thinking about next time trying to light the screen with a blacklight.......

Darkstrider said...

Hah! Pepper's ghost. I know what that means Shelley, but I suspect you've just named the new puppet. Pepper's Ghost is the name for an oldschool effect using a prism or reflective glass to reflect something onto the set, the way Zero was done in Nightmare.

Jeffrey, some really fun stuff! You get great visuals with very dramatic lighting, but you really do need to start using a framegrabber. Or was the jerkiness intentional? That's a dangerous game to play, intentionally doing things that make your work look like that of rank amateurs. Much better to first master good animation technique and then play with jerkiness etc when you know how to do it right. Or to do smooth animation and then add in effects in editing, the way you did with the scratchy film effects.

Ubatuber said...

Ahhhhh, ok, cool...Pepper's Ghost...smoke and mirrors....Disneys Haunted Mansion ballroom....learn something new every day, thanks :D....

Yeah, the reason I haven't started the framegrabber thing is two-fold really...one, I was hoping to have the spare room set up more feasibly with the stage and my computer area nearby, but now that we are heading in the direction of a relocate, Ive pretty much abandoned that....second reason being that the only other camera that I have is an old Sony analog camcorder, like over a decade old....very bad quality....but I guess it would be better to start using that, and use a framegrabber, deal with the worse quality but improve my animation....will plan on experimenting with that this weekend....maybe with Sony Vegas I could improve the quality of the image I would get from the analog cam...

Darkstrider said...

You could set both cameras up side by side, use one just for framegrabbingness and shoot the beauty shots on the other. Not sure if you can connect both at the same time and run them both though.

Actually, you've been doing great w/out grabbing frames... as well as can be expected anyway (though you'd improve dramatically with a grabber). At any rate, don't let my offhand comments slow you down at all. If you want to keep on rolling with what you've got, then by all means do so. And even with the jerkiness of that clip, it has so much charm (well, if you can use that word in conjunction with a deadite 'zombitch' - hey, new phrase coined?).

Ubatuber said...

Well, I cant connect the digicam to my computer for framegrabbiness b/c there is no way to remove the crosshairs from the image, but I'd never thought to set them up side by side, use the analog/framegrabber to set up the shot then snap the digipic...i think flicker would be much more controllable with the analog though b/c I could just set it to manual focus, get the thing set up, and not have to touch it again...as it is now, my digicam has to register the light and focus with every pic, which doesn't matter too much on the dark shots but on something like Pandora or the greenscreen stuff, it can be pretty frustrating....will definitely have to experiment more with setup, and by all means, if an offhand comment pushes me to try harder or go further, I am absolutely all for it...thats what youre here for :)

Ale said...

I HATE YOU

Ale said...

ok....now seriously xD

I'm looovin' the look of this 2 characters, and the way you're setting up the lights!
But Mike is right...there's something with the animation. If you cannot use a framegrabber, then you should do the maths on the timing. For example what I use to do was....'OK, if taking my hand up takes half a second...' (some type of time measure tool comes really handy)'and a second is 12 frames, then the action should take 6 frames'. That way animation takes a lot longer, but the results are amazing.
(Fantasmin was done with no framegrabber, and I think the timing isn't that bad.
Anyway, don't think you forget about timing when you start using framegrabers....they will help, but won't do that work for you.

Also another thing I use to do was to make a clip moving the puppet like 2 milimeters per frame. That way you realize how smooth and living animation can be, and you'll be encouraged to master the art of timing!!! MUAHahahaha

....sorry.....

On the greenscreening:
I tried it once and I had the same semi invisible puppet issue xD....but in your case it comes useful! great for that...you DO learn something new everyday! The trick for greenscreening (the so called cheating for ortodox stopmo fans xD) is perfect lighting, and perfect green (or whatever color you're using). Then Premiere/Vega,etc will do the rest.

oh, I loved the last part of the clip....it's amazing how the 'click' sound of the gun gives so much life to the action...(well...same for any action/scene with sound).

Anyway, great clip, and you obviously got talent man....I hate you xD

See ya

herself said...

Hey, We ALL hate Jeffery.

I thought the stylized walk was a deliberate mode of movement based on some horror flick I didn't know about.