2.23.2007

A Tiny Jenny Development


I created this Jenny avatar tonight, digitally added the hair to new foam Jenny from an old Jenny pic, and I realized....instead of spending potentially months trying to get a grip on animating Hydra heads, er, I mean strands of hair, I can do the hair digitally....I'm thinking oil paint animated on glass, similar to my approach for the water...then I can get seaweedy and flowy as I need to......worth testing out....

4 comments:

herself said...

yeahitis! great idea, J. reminds me of Hila's idea to make her characters painted on glass in her real built set.

jriggity said...

wow! sounds cool...

I dont totally understand the mechanics of this method.

do you just paint seperately then composit?

or do you paint over the images
after its been animted?

either way....a test is definately in order.

jriggity

Ubatuber said...

I was thinking I'd animate everything for the shots first, then animate the paint on glass for the hair, possibly using the rotoscope function in StopMotionPro (which I still haven't tried out)...I'll probably animate the hair in front of a red screen (can't use green cause the hair-paint will be green)....then composite into the footage.....I may actually have to do two separate layers of hair, one for strands behind the head and one for strands in front of the head....

Sven Bonnichsen said...

I'm interested in seeing the test...

It seems to me like it would be very hard to make Jenny's hair seem really 3D. Like, if she moves toward the camera, I'm imagining that the hair will seem very 2D -- just floating on its own plane, not really attached to her skull.

But hey -- if it works, I'll be happy to drink my own digital ink. ;-)